Shader "FadeHeart/Terrain" {
	Properties {
		_MainTex ("Particle Texture", 2D) = "" {}
	}
	
	Category {
		Tags { "Queue"="Background" "IgnoreProjector"="True" "RenderType"="Opaque" }
		Blend One One
		Cull Off Lighting Off ZWrite Off Fog { Color (1,1,1,1) Mode Off}
		
		BindChannels {
			Bind "Color", color
			Bind "Vertex", vertex
			Bind "TexCoord", texcoord
		}
		
		SubShader {
			Pass {
				SetTexture [_MainTex] {
					combine texture * primary
				}
			}
		}
	}
}
